Do all your available dailies, each one you complete gives you a little bit of gold. The biggest thing you can do to earn gold without paying for it is dailies. Grind or buy, you pays with yer time, or yer wallet. Lots of other games work on that same principle. Of course as mentioned above, the fastest way is to buy it. I don’t remember how much gold you start with, but there are videos online, including some from that PVPCat guy whose video I linked above, about how to get gold fairly quickly without buying it. But I have all the roles, all the guns and gear and horses I have any interest in, a fair bit of cash and around 100 gold last I checked. I haven’t given Rockstar any actual money since I paid 'em $10 for the game. But if they do, they’ll get you to the roles eventually. If the world-building, horseback riding, and gunplay don’t pull you in, so be it. But before anyone gives up in frustration at being unable to start a role, you should at least sample some of what is available! Start up the storyline missions by finding Horley, or try one of the Call to Arms horde missions, or just hunt some animals and sell the meat and skins to the butcher for cash. It’s a laconic and sometimes opaque game. I guess my point is that if your only goal when you start playing is to unlock a role, you’re probably not seeing everything the online game has to offer. I wouldn’t disagree and I count it a shortcoming on Rockstar’s part. You might say my Naturalism unlock was a dirty cheat. Furthermore, I benefited from someone’s hack to the tune of 20 gold bars day before yesterday. Which is easy for me to say, since when I jumped in, I had a fair amount of gold from playing back before any of this was set up. Perhaps it’s better to think of Red Dead Online as a free-to-play $10-to-play game with five mid- to end-game roles that you can grind towards or outright buy, at your discretion. That’s the main game economy and you only need the $10 Red Dead Online if you want to participate in that.īut then there are the roles, which you unlock with gold (which can also be used to buy other stuff, so gold is necessarily gated more strictly, because it’s Rockstar’s way of making sure you can give them as much money as you’re willing to give). Dollars upgrade weapons, horses, abilities, camps, and cosmetics, as well as keeping stocked up on ammo and consumables. This base (non-role) progression is gated by regular ingame dollars instead of gold. Almost all these activities earn gold, as well as money and xp towards your rank, which in turn unlocks content like better weapons and horses. I can understand being frustrated at how they’re gated, but there’s still plenty to do: storylines, missions, strangers, PvE horde mode, crimes, daily challenges, and multiplayer PvP matches of all sorts. Maybe bounty hunter was in the core game? But I’m 99% sure trader, collector, naturalist, and moonshiner were post-release content.īut it’s important to understand the roles are NOT the game. If I recall correctly, roles were all added after the initial release. Not only is that a good way to think of it, but that’s pretty much how it happened. You could think of the Naturalist role as DLC, perhaps.
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